Knight, Templar:
This knight is a continuation of Guardian, just as Argonaught is a continuation of the Warrior.
The Templar Knight has unnerving abilities to vanish, as if never there. They are secretive and only hire themselves out to those whom they trust, and who pay the highest price for their services.
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Blend:
5% chance to remain unnoticed from turn to turn within society during non-combative situations. when Blend works, the Templar Knight will know it, and that will be the time to initiate the Templar Knight's design, whether it be an ability, social move, physical ability or attack, etc.
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Intuition:
Know when the seeker ability, "Blend" is successful in concealing your next action.
Passive ability.
Chance: 10% (+1% / 2 levels).
Maximum chance: 50%
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Oath:
Create a pact between you and one or more others.
Reagent needed to invoke Oath: Artifact: Templar's Rod (this rod is simply to enforce the Oath. Otherwise, it is considered as a magic weapon (rank-1 small steel club).
Up to 8 others can be brought under willing Oath.
Only one Templar Knight with the Oath ability, and who has the Templar's Rod can. All others can be any creature that understands the meaning of making an Oath. This must be done with no less than two creatures, sentient or not, so long as each are, of their own will, submitting to the power of this ability.
The power of Oath can only rest between those who are willing.
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Without a Trace:
This ability will remove all evidence of the Templar Knight's presence from the Area of Effect.
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